Accessibility
Comfort is part of the design.
Accessibility is not an extra layer added at the end. It influences the words, scale, spacing, timing and behaviour of our games from the beginning.
What we are working towards
- Clear text, generous touch targets and strong colour contrast.
- Layouts that remain comfortable on both iPhone and iPad.
- Support for platform accessibility features, including VoiceOver and larger text where the interface permits.
- Reduced-motion behaviour for players who request it.
- No puzzle interruption by sudden commercial messages.
- Plain-language clues and instructions that do not assume specialist knowledge.
Tell us where we fall short
These games are still in development. If something is awkward, confusing or physically difficult to use, please write to [email protected].